Container for GLSL floating-point uniform variables. More...
#include <UniformFloat.hpp>
Public Member Functions | |
UniformFloat (const Tag &tag) | |
virtual void | apply () |
virtual void | associate () |
virtual bool | setAttribute (pair< string, string > attribute) |
virtual string | toString () const |
Private Attributes | |
GLfloat | value |
Container for GLSL floating-point uniform variables.
void associate | ( | ) | [virtual] |
Finds a Program node that is an ancestor of this node.
NodeException | if program cannot be found. |
Reimplemented from Uniform.
string toString | ( | ) | const [virtual] |
Forms a string from the object's attributes.
Reimplemented from Uniform.