GLSL program that Shaders and Uniform variables are connected to. More...
#include <Program.hpp>
Public Member Functions | |
| Program (const Tag &tag) | |
| virtual void | addCode (int handle, const Preprocessor *preprocessor) |
| virtual void | addListener (NodeListener *listener, int type) |
| virtual void | apply () |
| virtual void | associate () |
| virtual void | finalize () |
| virtual GLuint | getHandle () const |
| virtual void | log () const |
| virtual void | remove () |
| virtual string | toString () const |
Static Public Member Functions | |
| static Program * | find (Node *node) |
| static Program * | getCurrent () |
Private Attributes | |
| GLuint | handle |
| map< int, const Preprocessor * > | code |
| NodeNotifier | notifier |
| Program * | previous |
Static Private Attributes | |
| static Program * | current = NULL |
GLSL program that Shaders and Uniform variables are connected to.
| void addCode | ( | int | handle, | |
| const Preprocessor * | preprocessor | |||
| ) | [virtual] |
Adds link to shader code so linkage errors can be parsed.
| void addListener | ( | NodeListener * | listener, | |
| int | type | |||
| ) | [virtual] |
Adds a listener to the program.
| void apply | ( | ) | [virtual] |
Installs the program into the current context.
Implements Applicable.
| void associate | ( | ) | [virtual] |
Creates the program and finds the previous program.
Reimplemented from Node.
| void finalize | ( | ) | [virtual] |
Links the program once other nodes have associated with it.
| NodeException | if the program cannot be linked. |
Reimplemented from Node.
| Program * getCurrent | ( | ) | [inline, static] |
| GLuint getHandle | ( | ) | const [inline, virtual] |
| void log | ( | ) | const [virtual] |
Prints the log for this program.
| void remove | ( | ) | [virtual] |
Stop using this program and restore the previous one.
Implements Applicable.
| string toString | ( | ) | const [virtual] |
Forms a string from the object's attributes.
Reimplemented from Node.
1.6.3