| getIdentityMatrix(GLfloat array[16]) (defined in Transform) | Transform | [static] |
| getModelViewMatrix() (defined in Transform) | Transform | [static] |
| getModelViewProjectionMatrix() (defined in Transform) | Transform | [static] |
| getModelViewProjectionMatrix(GLfloat array[16]) (defined in Transform) | Transform | [static] |
| getNormalMatrix() (defined in Transform) | Transform | [static] |
| getNormalMatrix(GLfloat array[9]) (defined in Transform) | Transform | [static] |
| getProjectionMatrix() (defined in Transform) | Transform | [static] |
1.6.3