Commands passed to work with the Scene. More...
#include <Command.hpp>
Public Types | |
enum | { BOOM, BOOM_DOWN, BOOM_UP, CIRCLE_X, CIRCLE_Y, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_DOWN, CIRCLE_UP, FIT_SELECTED, FIT_ALL, TRACK, TRACK_LEFT, TRACK_RIGHT, ZOOM_IN, ZOOM_OUT, RESET, REFRESH, ROTATE, ROTATE_X, ROTATE_Y, ROTATE_Z, SCALE, SCALE_X, SCALE_Y, SCALE_Z, TRANSLATE, TRANSLATE_X, TRANSLATE_Y, TRANSLATE_Z, COPY, CUT, PASTE, DUPLICATE, OPEN, LIST, SAVE, EXIT, HIDE, SHOW_ALL, INFORMATION, GRAB, DESELECT, SELECT_ALL, NEXT, PREVIOUS, MANIPULATE } |
Static Public Member Functions | |
static void | print () |
static string | getName (int command) |
Static Private Member Functions | |
static void | initialize () |
static void | setNames () |
Static Private Attributes | |
static bool | loaded = false |
static map< int, string > | names |
Commands passed to work with the Scene.
string getName | ( | int | command | ) | [static] |
void initialize | ( | ) | [static, private] |
Initializes the command names.
void print | ( | ) | [static] |
Prints the names of all the command names.
void setNames | ( | ) | [inline, static, private] |
Assigns human-readable names to the commands.