Command Class Reference
[Command]

Commands passed to work with the Scene. More...

#include <Command.hpp>

List of all members.

Public Types

enum  {
  BOOM,
  BOOM_DOWN,
  BOOM_UP,
  CIRCLE_X,
  CIRCLE_Y,
  CIRCLE_LEFT,
  CIRCLE_RIGHT,
  CIRCLE_DOWN,
  CIRCLE_UP,
  FIT_SELECTED,
  FIT_ALL,
  TRACK,
  TRACK_LEFT,
  TRACK_RIGHT,
  ZOOM_IN,
  ZOOM_OUT,
  RESET,
  REFRESH,
  ROTATE,
  ROTATE_X,
  ROTATE_Y,
  ROTATE_Z,
  SCALE,
  SCALE_X,
  SCALE_Y,
  SCALE_Z,
  TRANSLATE,
  TRANSLATE_X,
  TRANSLATE_Y,
  TRANSLATE_Z,
  COPY,
  CUT,
  PASTE,
  DUPLICATE,
  OPEN,
  LIST,
  SAVE,
  EXIT,
  HIDE,
  SHOW_ALL,
  INFORMATION,
  GRAB,
  DESELECT,
  SELECT_ALL,
  NEXT,
  PREVIOUS,
  MANIPULATE
}

Static Public Member Functions

static void print ()
static string getName (int command)

Static Private Member Functions

static void initialize ()
static void setNames ()

Static Private Attributes

static bool loaded = false
static map< int, string > names

Detailed Description

Commands passed to work with the Scene.


Member Function Documentation

string getName ( int  command  )  [static]
Returns:
human-readable name of the command.
void initialize (  )  [static, private]

Initializes the command names.

void print (  )  [static]

Prints the names of all the command names.

void setNames (  )  [inline, static, private]

Assigns human-readable names to the commands.


The documentation for this class was generated from the following files:
Generated on Wed Jun 9 01:36:35 2010 for Gander by  doxygen 1.6.3