Classes | |
| class | AdvancedFactory |
| Factory for creating more esoteric nodes not used by all files. More... | |
| class | Attachment |
| Abstract base class for an item attached to the framebuffer. More... | |
| class | Bind |
| Binds a fragment shader output variable to location in a framebuffer. More... | |
| class | Blend |
| Mixes colors together based on their alpha value. More... | |
| class | Boolean |
| Combines shapes in different ways to create a new one. More... | |
| class | BooleanAnd |
| Boolean AND operation of two shapes. More... | |
| class | BooleanXor |
| Exclusive OR boolean operator for two shapes. More... | |
| class | Clear |
| Clear a framebuffer. More... | |
| class | Cull |
| Removes back or front-facing polygons. More... | |
| class | Depth |
| Modifies the depth function. More... | |
| class | Framebuffer |
| Container for offscreen rendering targets. More... | |
| class | Fullscreen |
| Polygon that takes up the entire window. More... | |
| class | Instance |
| Redraws all the nodes of a group with different characteristics. More... | |
| class | Octree |
| 1D texture holding empty-space skipping information. More... | |
| class | Outputs |
| Activates framebuffer attachments. More... | |
| class | Renderbuffer |
| Offscreen render location that can be attached to a Framebuffer. More... | |
| class | Screen |
| Temporarily disables a framebuffer in order to render to the screen. More... | |
| class | Sort |
| Sorts translate children based on their depth. More... | |
| class | Target |
| Offscreen render location backed by a texture. More... | |
1.6.3