Classes | |
class | AdvancedFactory |
Factory for creating more esoteric nodes not used by all files. More... | |
class | Attachment |
Abstract base class for an item attached to the framebuffer. More... | |
class | Bind |
Binds a fragment shader output variable to location in a framebuffer. More... | |
class | Blend |
Mixes colors together based on their alpha value. More... | |
class | Boolean |
Combines shapes in different ways to create a new one. More... | |
class | BooleanAnd |
Boolean AND operation of two shapes. More... | |
class | BooleanXor |
Exclusive OR boolean operator for two shapes. More... | |
class | Clear |
Clear a framebuffer. More... | |
class | Cull |
Removes back or front-facing polygons. More... | |
class | Depth |
Modifies the depth function. More... | |
class | Framebuffer |
Container for offscreen rendering targets. More... | |
class | Fullscreen |
Polygon that takes up the entire window. More... | |
class | Instance |
Redraws all the nodes of a group with different characteristics. More... | |
class | Octree |
1D texture holding empty-space skipping information. More... | |
class | Outputs |
Activates framebuffer attachments. More... | |
class | Renderbuffer |
Offscreen render location that can be attached to a Framebuffer. More... | |
class | Screen |
Temporarily disables a framebuffer in order to render to the screen. More... | |
class | Sort |
Sorts translate children based on their depth. More... | |
class | Target |
Offscreen render location backed by a texture. More... |