apply() | Camera | |
getPosition() const | Camera | [inline] |
getRotation() const | Camera | [inline] |
load(int width, int height) | Camera | |
move(const Vector &amount) | Camera | |
position (defined in Camera) | Camera | [private] |
reset() | Camera | |
rotate(float angle, const Vector &axis) | Camera | |
rotation (defined in Camera) | Camera | [private] |