| apply() | Camera | |
| getPosition() const | Camera | [inline] |
| getRotation() const | Camera | [inline] |
| load(int width, int height) | Camera | |
| move(const Vector &amount) | Camera | |
| position (defined in Camera) | Camera | [private] |
| reset() | Camera | |
| rotate(float angle, const Vector &axis) | Camera | |
| rotation (defined in Camera) | Camera | [private] |
1.6.3