Gander is a lightweight scene renderer for testing and visualizing GLSL shaders. It is written in C++ using GTKmm and should work on all platforms that have a recent implementation of OpenGL.
Motivated by his Computer Science Master's project involving volume rendering, Gander is currently being developed by Andy Brown at the Rochester Institute of Technology with the help of professors Joe Geigel, Warren Carithers, and Reynold Bailey. We hope Gander will someday be used for medical, scientific, and educational purposes.
To catch up on what we're doing, check out the links below.